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You start grinding the four reputations, get better gear, then get even more gear.
Maybe you do some Pvping, then you just keep your toons up to date, maybe abandon a character or two. That’s pretty much it.
Yeah, just an FYI, the flanking bonus in PvP gets reduced from 33% to 11%. The Klingon Flanking will get reduced from 25% to 8.75%.
Really underwhelming for a ship that can’t cloak… But I guess my Rom will go get one just because it can Aux2Bat with flanking, and it’ll be a cannon boat… and probably die – a lot, with no Valdore console, forcing me to take RSP instead of DEM wait.. why am I getting this again?
In contrast to Marcase, from my point of view the secondary shielding console is the least useful of the 3 consoles.
The shields while cloaking is a must, as if I’m under heavy fire, I can just cloak instead of having to pop a singularity or console power, and it lets me refresh my ambush and flight turn rate bonus (from the 2pc bonus) with almost no risk; thus having an offensive role as well.
I put cloaked barrage as #2, as it lets me shoot with the ambush bonus, then uncloak and continue to fire with the ambush bonus. Let me tell you, it can be very effective.
The secondary shielding console only buys me time (and not enough to be worthwhile IMHO). I can get time from other abilities; either by cloaking, using the singularity jump, quantum absorption, subspace jumper, Science Fleet, scattering field or using deuterium/evasive.
Honestly though, the Scimitar (I’m mean the 5 tac console version) is THE top ship in STO right now. No ifs, ands or buts. PvE melts when faced against it, and the entire PvP metagame is warped around it (it can take out entire bad 5 man pug teams).
The Avenger is probably a solid but very much relegated second, with the Aux2Bat boats (e.g. Excelsior, Sov, Monbosh etc), escorty warbirds (T’varo, Mogai, Dhelan, Ar’Kif), and Sci ships/carriers (Recluse, Temporal Science, Voth Science ship) rounding out the list of top competitive PvP ships.
Well, I won the last Fleet Olympics with a Scimitar, so you might want to use that as a template.
You can find the build and detailed writeup here: http://startrek.44thfleet.com/forum/index.php/?f=12&t=536&p=5465&rb_v=viewtopic#p5465
It’s a bit PvP centric, but only a couple of minor tweaks (EPTW instead of EPTE, APB3 instead of APO3, and APB1 instead of APD1) will make it a PvE monster.
October 24, 2013 at 7:43 am in reply to: Spire Ground Kits, Cores, Hangars, and when S8 will go live #159527I wonder if these things have shields…
Anyways, weavers also have FAW to distribute APB3, which makes them different, but not necessarily more effective.
Yeah, that is sad.
At least he still has his epic Hello Kitty Online account.
October 20, 2013 at 3:06 pm in reply to: Spire Ground Kits, Cores, Hangars, and when S8 will go live #159523The plasma cores will up your dps with less power drain, but will actually males your power levels more unstable via aux2bat as power will return to its natual state more quickly
October 18, 2013 at 7:27 pm in reply to: Spire Ground Kits, Cores, Hangars, and when S8 will go live #159518Finally, the medic kit!
Yeah. 15 Rom marks for completing the vault was.. disappointing.
If you have access to it, the point defense console is great for killing small craft, and so is BFAW.
Things I don’t do anymore:
– Exploration missions (since they got rid of one of the B’tran bonuses)
– The Vault: Ensared
– Azure Nebula Rescue
– Lore daily
– Officer of the Watch (did it once, thought it was awful)
– Infected Ground Elite
– Cure Ground Elite
– Mine Trap
– Tau Dewa Patrol
– Raise EpohhsThings that I will still do:
– Summer/Winter event dailies for ships.
– Foundry for Dilithium
– Crystalline Entity for marks/dilithum
– Defera
– ISE, CSE, KAGE
– PvP Arena/Capture and Hold (space)
– Min-max my buildsYou can go to a warzone (like Ker’rat in Eta Eridani), and you can pvp there as well.
You should only start grinding once you’re maxed at level 50. In this game you get there is about 1-2 weeks (I’ve done it as quickly as 4 days). It’s the post 50 reputation grinding that takes a lot of time afterwards.
Start with a science captain, who would be the support/mage class. Their captain powers are not easy to play, but they do make sense in the long run, and are potentially the most powerful. I suggest this, because In STO, it’s the ship that defines your role, not the captain class.
The captain class is more of a augmentation (since the captain powers mostly have a 3+ minute cooldown).
Thing with the science captain is that while okay in PvE, they are probably the most valuable class in PvP (and rare since few people play them). Also, their powers support any ship build as they have a good mix of tanking and debuff powers
@Vindleth wrote:
C
Comparing their ships to feds they are weak, half done.Bonuses are elite weapons and contraband.
Compare romulan t’varo and bird of pray, same ships yet bird of pray are weaker. (dont know about the others)
Admittedly, most of the KDF unique ships are pretty awful (like all Raptors and most BoPs now), but the KDF still has some pretty darn good unique ships.
– Kar’Fi: There still isn’t a dedicated carrier that packs as much punch as the Kar’Fi, even though it STILL doesn’t have a fleet version.
– Fleet Norgh/Ning’Tao Bird of Prey: This spikes and alphas harder than any other ship in the game, except maybe the Scimitar. BUT it’s a lot more nimble, and has access to two Lt.com BO stations. It’s pretty unique. (I still fly this on the KDF side, and I’m very very deadly with it).
– Fleet Vor’Cha/Tor’Khat: Still probably the best all around ship in the game. Hits hard, tanks well, packs a cloak and DHCs.It also still has some unique gear:
– Aceton Assimilator. Not quite as great as Plasmonic Leech, but still a difference maker.
– Elite Orion Interceptors: Tractors, but you get 3/wing vs 2/wing for Danubes/Yellowstones. Annoying as hell.
– Elite disruptors: VERY OP.And of course, as you mentioned, KDF can farm lots of dilithium.
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