Blackout

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  • in reply to: Life after 50 #159665
    Blackout
    Fleet Member

    You start grinding the four reputations, get better gear, then get even more gear.

    Maybe you do some Pvping, then you just keep your toons up to date, maybe abandon a character or two. That’s pretty much it.

    in reply to: Winter ’13 – Breen Plesh Brek heavy raider? #159617
    Blackout
    Fleet Member

    Yeah, just an FYI, the flanking bonus in PvP gets reduced from 33% to 11%. The Klingon Flanking will get reduced from 25% to 8.75%.

    Really underwhelming for a ship that can’t cloak… But I guess my Rom will go get one just because it can Aux2Bat with flanking, and it’ll be a cannon boat… and probably die – a lot, with no Valdore console, forcing me to take RSP instead of DEM wait.. why am I getting this again?

    in reply to: scmitar chat #159607
    Blackout
    Fleet Member

    In contrast to Marcase, from my point of view the secondary shielding console is the least useful of the 3 consoles.

    The shields while cloaking is a must, as if I’m under heavy fire, I can just cloak instead of having to pop a singularity or console power, and it lets me refresh my ambush and flight turn rate bonus (from the 2pc bonus) with almost no risk; thus having an offensive role as well.

    I put cloaked barrage as #2, as it lets me shoot with the ambush bonus, then uncloak and continue to fire with the ambush bonus. Let me tell you, it can be very effective.

    The secondary shielding console only buys me time (and not enough to be worthwhile IMHO). I can get time from other abilities; either by cloaking, using the singularity jump, quantum absorption, subspace jumper, Science Fleet, scattering field or using deuterium/evasive.

    Honestly though, the Scimitar (I’m mean the 5 tac console version) is THE top ship in STO right now. No ifs, ands or buts. PvE melts when faced against it, and the entire PvP metagame is warped around it (it can take out entire bad 5 man pug teams).

    The Avenger is probably a solid but very much relegated second, with the Aux2Bat boats (e.g. Excelsior, Sov, Monbosh etc), escorty warbirds (T’varo, Mogai, Dhelan, Ar’Kif), and Sci ships/carriers (Recluse, Temporal Science, Voth Science ship) rounding out the list of top competitive PvP ships.

    in reply to: scmitar chat #159604
    Blackout
    Fleet Member

    Well, I won the last Fleet Olympics with a Scimitar, so you might want to use that as a template.

    You can find the build and detailed writeup here: http://startrek.44thfleet.com/forum/index.php/?f=12&t=536&p=5465&rb_v=viewtopic#p5465

    It’s a bit PvP centric, but only a couple of minor tweaks (EPTW instead of EPTE, APB3 instead of APO3, and APB1 instead of APD1) will make it a PvE monster.

    in reply to: Spire Ground Kits, Cores, Hangars, and when S8 will go live #159527
    Blackout
    Fleet Member

    I wonder if these things have shields…

    Anyways, weavers also have FAW to distribute APB3, which makes them different, but not necessarily more effective.

    in reply to: In case you were wondering how loyalist is doing #159539
    Blackout
    Fleet Member

    Yeah, that is sad.

    At least he still has his epic Hello Kitty Online account.

    in reply to: Spire Ground Kits, Cores, Hangars, and when S8 will go live #159523
    Blackout
    Fleet Member

    The plasma cores will up your dps with less power drain, but will actually males your power levels more unstable via aux2bat as power will return to its natual state more quickly

    in reply to: Spire Ground Kits, Cores, Hangars, and when S8 will go live #159518
    Blackout
    Fleet Member

    Finally, the medic kit!

    in reply to: Atmosphere Assault / Shuttle Missions #159011
    Blackout
    Fleet Member

    Yeah. 15 Rom marks for completing the vault was.. disappointing.

    in reply to: Atmosphere Assault / Shuttle Missions #159015
    Blackout
    Fleet Member

    If you have access to it, the point defense console is great for killing small craft, and so is BFAW.

    in reply to: Things you don’t do in STO anymore….. #158985
    Blackout
    Fleet Member

    Things I don’t do anymore:
    – Exploration missions (since they got rid of one of the B’tran bonuses)
    – The Vault: Ensared
    – Azure Nebula Rescue
    – Lore daily
    – Officer of the Watch (did it once, thought it was awful)
    – Infected Ground Elite
    – Cure Ground Elite
    – Mine Trap
    – Tau Dewa Patrol
    – Raise Epohhs

    Things that I will still do:
    – Summer/Winter event dailies for ships.
    – Foundry for Dilithium
    – Crystalline Entity for marks/dilithum
    – Defera
    – ISE, CSE, KAGE
    – PvP Arena/Capture and Hold (space)
    – Min-max my builds

    in reply to: PVP #158975
    Blackout
    Fleet Member

    You can go to a warzone (like Ker’rat in Eta Eridani), and you can pvp there as well.

    in reply to: The "Grind" and General BS #158860
    Blackout
    Fleet Member

    You should only start grinding once you’re maxed at level 50. In this game you get there is about 1-2 weeks (I’ve done it as quickly as 4 days). It’s the post 50 reputation grinding that takes a lot of time afterwards.

    in reply to: New Applicant looking for Advice #158956
    Blackout
    Fleet Member

    Start with a science captain, who would be the support/mage class. Their captain powers are not easy to play, but they do make sense in the long run, and are potentially the most powerful. I suggest this, because In STO, it’s the ship that defines your role, not the captain class.

    The captain class is more of a augmentation (since the captain powers mostly have a 3+ minute cooldown).

    Thing with the science captain is that while okay in PvE, they are probably the most valuable class in PvP (and rare since few people play them). Also, their powers support any ship build as they have a good mix of tanking and debuff powers

    in reply to: State of the KDF #158951
    Blackout
    Fleet Member

    @Vindleth wrote:

    C
    Comparing their ships to feds they are weak, half done.

    Bonuses are elite weapons and contraband.
    Compare romulan t’varo and bird of pray, same ships yet bird of pray are weaker. (dont know about the others)

    Admittedly, most of the KDF unique ships are pretty awful (like all Raptors and most BoPs now), but the KDF still has some pretty darn good unique ships.

    – Kar’Fi: There still isn’t a dedicated carrier that packs as much punch as the Kar’Fi, even though it STILL doesn’t have a fleet version.
    – Fleet Norgh/Ning’Tao Bird of Prey: This spikes and alphas harder than any other ship in the game, except maybe the Scimitar. BUT it’s a lot more nimble, and has access to two Lt.com BO stations. It’s pretty unique. (I still fly this on the KDF side, and I’m very very deadly with it).
    – Fleet Vor’Cha/Tor’Khat: Still probably the best all around ship in the game. Hits hard, tanks well, packs a cloak and DHCs.

    It also still has some unique gear:
    – Aceton Assimilator. Not quite as great as Plasmonic Leech, but still a difference maker.
    – Elite Orion Interceptors: Tractors, but you get 3/wing vs 2/wing for Danubes/Yellowstones. Annoying as hell.
    – Elite disruptors: VERY OP.

    And of course, as you mentioned, KDF can farm lots of dilithium.

Viewing 15 posts - 31 through 45 (of 120 total)