Foundry being shut down

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Viewing 8 posts - 16 through 23 (of 23 total)
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  • #399191
    Marcase
    Admiral (reserve)
    Founder 44th Delta FleetTeam Player

    Recommended:


    "Boldly bashing Borg to bits since 2012..."

    #401571
    Spartacus
    Fleet Member

    I will miss the foundries.  I enjoyed the stories and canon a lot.  For me it was a big part of making the content interesting beyond endgame as it was often created by truly passionate Star Trek folks.  Some were great, some were meh…but still were different and unique.

    aka @Spartacus#0692

    #401575
    Dr Neir
    Fleet Member

    Agreed on the dev gone thing. I also think there is a new exec in the office thats trying to make a name. First the “anti-gold selling” rules, now this.

    Someone either bought ARC games or they are looking to tighten up and make more $$$ or prepping to sell this off.

    Be on the look-out for ban hammer for silly things, increase in dil costs to get ppl to buy more keys, dil market drop that will make ppl have to buy more keys for same old amount of dil, lower credit/dil rewards…I could go on.

    Not sure on their licensing, that could be a factor. If they have an end date for sunset, this could just be a push to conserve $.

    I truly dont want to see things coming to a close and hope i’m wrong. But I’m starting to smell a sell off to DBG.

    aka @dr_neir

    #403154
    Chanfron
    Fleet Member
    Team Player

    Not watched the vid yet but from reading forums but I understand that its due to lack of knowledge, spaghetti code and people leaving but shouldn’t the solution be hire someone to fix it/learn it/maintain it NOT shut it down. To me it does not give a good  impression for the future of STO.

    All we can hope for it that other changes are made and things introduced to get around problems it will cause, you can bet that shortly after the 11th April we will get and endeavour to complete a foundry mission.

    Lets hope the people freed up can get us the Jem’Hadar Veteran ship “soon” I mean its only been eight months since V.I.L came out and how many new ships have been released since then, ten plus or something like that.

     

    #403179
    Chaos_EN2
    Fleet Member

    I truly dont want to see things coming to a close and hope i’m wrong. But I’m starting to smell a sell off to DBG.

    Boy I hope you are wrong, I just spent money on this, I do not want a repeat of Wildstar.

    aka @sgtken60

    #403185
    Dr Neir
    Fleet Member

    I wanted to try Wildstar, but their goofy anti-hacking code wouldnt allow me to login. Since my telco is off a cell tower it rotates IP, their code looks for this and forces a relog. I would sign in and within secs I was told to relog in again due to IP change. FROM the splash game login, wasnt even able to create a toon.

    Month later, I heard they shut down. eh…

     

    aka @dr_neir

    #403189
    Chaos_EN2
    Fleet Member

    In my case, I tried (PC Player) it, really liked it so I blew some money on it not much. Then no more than a couple of weeks later they said we are shutting the doors.

    aka @sgtken60

    #413171
    BreakingForce
    Vice-Admiral
    Team Player

    my memory tells me that foundry was built and maintained by a couple of (now former) cryptic devs in their spare time. it was never a full studio push or anything like that. since then, these devs are no longer a part of the studio for one reason or another. so noone who now works at cryptic knows exactly how they built it or exactly how it works (without having to go through all their code and such, which would be time consuming…and which would, to be fair, be very low return for the studio or publisher (both of which are, let’s remember, businesses)). further compounding the issues, sto has apparently transitioned to a new graphical engine (for lighting, for one thing. i dunno lol). well, the foundry didn’t. it’s still using the old sto lighting(?) engine.

    so, while i also lament the loss of user-generated content (and easy endeavors) in STO (and Neverwinter, i guess? i don’t play it, so i don’t really care about it, but i know some of us do)…i also understand the decision to just rip it out of the game wholesale. it’s either that, or pay devs (who could be working on new episode missions (which actually make the company money…through bringing back players who spend money while they’re here), or working on new expansions, or whatever else) to go through and bring the foundry’s code back up to full compatibility with the game, so they no longer have to maintain the old engine just for the foundry.

    let’s be honest…there were either very few or no people who played STO exclusively for the foundry. the vast majority of us just used it for endeavors. and the foundry was a kinda fun diversion from the normal gameplay every now and then. it was also a fairly decent replacement for the exploration missions (remember those? lol). it was a good and interesting point in the game’s favor, but it was also one that would take a good chunk of money (paying for a dev’s time, missed opportunity cost from having another hand working on priority content, etc) to bring into line with the rest of the game, and one that would bring in very little appreciable return for them. add to that the likelihood that they don’t really want people just using it to blow through the new personal endeavors (and, as long as we’re being honest, to endeavor is defined as “to try hard to do or achieve something.”…cheesing through one with a specially designed mission hardly qualifies, handy though they were :D), and the fact that it can’t really be monetized, and…well…

    also, let us not forget that at some point, they COULD put something like the foundry back into the game. THE POSSIBILITY EXISTS that they could pull it out to fix it up while it’s not part of the live game, and it or something like it COULD make a triumphant return at some point. i mean, i’m not holding my breath, but it could happen. *shrug*

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