Forum Replies Created
-
AuthorPosts
-
Could be those balance changes were timed for this event. If that combo is so deadly, they need to bring tac captains down to level of other two professions.. too bad Kligat had to suffer.
So if I got it right, once I die in Arena of Sompek, match is over for me and team continues with 4 players? My sci main will want to bring some healing then. Really looking forward to this, No Win Scenario was one of my favourite queues as it required tactic more than anything else. I’d really like to get to 100 with 44th, lets do some planning and strategy when this go live – which kit modules to bring, what gear to equip, timing of abilities, etc. I suspect waves will be tougher as we approach 100.
February 16, 2017 at 7:19 pm in reply to: [REQ] Some knowledgeable fleet memebers to review and rank all the event ships #179933I’m not an expert and haven’t used these ships too much, but I still want to add to this discussion with what I have.
Dps wise, best could be Breen Chel Boalg Warship (last winter) with 4/4 weapons, 3 science console slots for Embassy sci consoles and destroyer mastery passive abilities (+5% Accuracy, +15% Critical Severity, +2.5% Critical Chance). It also features lt.commander Intel/Science seat which can be used for Override Subsystem Safeties boff ability. Compared to Vorgon Xyfius Heavy Escort, it has extra weapon slot and extra sci console slot.
Krenim Science Vessel and Lukari Ho’kuun Science Vessel are similar, although I prefer the Krenim because of the potential use of lt.cdr tac ability. Krenim sci also has access to Improved Feedback Pulse ship trait, which is must have on threat tank builds or high EPG builds using feedback pulse. Breen Sarr Theln Carrier is interesting because of the 2 hangar slots, but it comes at the cost of secondary deflector and sensor analysis so it is not a pure sci ship.
Razreth and Samsar are similar as both have Command specialization, same console layout and 4/4 weapons. Both are too slow to use Concentrate Firepower for some extra kinetic damage, but that could be fixed with buff to turn rate if it will be a problem. Maybe Suppression Barrage for some debuff? I prefer Razreth because of the hanger slot, +2.5% Critical Chance from mastery passive, lt.cdr universal/Command seat which can be used as Tac seat, while on Samsar you are forced with lt.cdr Engineering.
Ferengi Nandi is unique because of the 6 boff seats, where other ships usually have 5 boff seats. This means one extra space boff trait, best used by Romulan captains that can slot +1 Superior Romulan Operative, but it can also benefit from Krenim boff (cooldown) or boff with Pirate trait (nausicaan/hierachy) for other factions. It is also only event ship with access to Pilot boff abilities. + it has access to Exchange, Bank, Mail and private time with holo Leeta. All this makes it a winner, most useful and fun in my opinion! ^^
I don’t know if comparison like this was best way to evaluate them since each one of this has something unique, making them really great option for anyone without resources for c-store or lockbox ships. They are all you need for any content in this game.
Looks great! Keep it coming 🙂
I like the 6 month rule as it makes sure we have active Commodore who won’t mind the demotion if he/she isn’t playing the game. It probably won’t happen too often because Commodores are usually active members, but it gives chance in special circumstance to give room to someone active who could contribute with fleet administration or forum admin section, etc.
Description for Captain “active in chat and join STFs often” is welcomed addition, I had no idea who should qualify for that rank, but it is more easier to pick candidates now.
All 3 candidates for Commodore have green light from me, although I’m not sure if CodeWarrior would be interested: >>link<< (best to ask him? maybe he didn’t had Commodore in mind with that sentence, although some responsibilities go under admiralty.)
Hey Code, we could add guide to stf-s to our website, under Resources tab. Are you still working on this? I’d like to help.
Ship code wasted I guess, at least we now know how this works.
Note: to get a chance to receive codes like this, one must be subscribed to their mail list.
https://www.arcgames.com/en/my/setting -> Language preferances -> Allow us to send occasional newsletter and updates to your registered email address.
I’m going to upgrade my Spiral Wave beams to Epics if possible. EC is appealing but so is the dilithium I would have to spend when upgrading with regular upgrade tokens.
I watched the first season of the Expanse, so I’m glad to hear new episode comes tomorrow. First book equals first season of the show?
SilverSera, thanks for the link, I’ll see what I can do with it 🙂
Federation Armada fleet – MMFWCL at the moment of writing this has several fleet marks projects available, one of which can take cca 14k. Example:

I manage to figure out that I could create new role with same name as the role I can’t assign people to. So now everyone should have proper permissions on the current discord. I assume all members there are our fleet. No need for moving to new channel, current one is perfectly fine.
Ouch, is your ship now official part of the wolf 359 memorial? Good thing crew mechanics was removed, this would be devastating. 🙂
Awesome, didn’t had any of those. I remember buying fleet Avenger when it first came out, I skipped the c-store version. Is this the last giveaway?
Hey, we can meet in game and trade that way, when characters are standing close to each other, trade option becomes available. I’m online at the moment, I have sent you code already. c:
I am unsure which race to pick.
Does Alien race still get one extra ship and ground trait slot because they don’t have predetermined race-unique trait? Can’t log in at the moment, but I will check after the maintenance. If that is the case, it is another advantage because of the flexibility in trait choice.
Why is kinetic damage displayed appear seemingly with random values ?.
See this link: https://sto.gamepedia.com/Template:Shipweapdmg/Torpedo_Launcher
Each type of torpedo has different base damage (same with energy weapons), which is modified by mark value, quality, projectile weapon modifiers.
What about Space Weapon Modifiers ?.
I would add that UR weapons with [CrtD]x2 [Dmg] [Pen] or [CrtD] [Dmg]x2 [Pen] would be best buy for value because of the considerable cheaper price on the exchange while still offering similar damage output, compared to [CrtD]x3 [Pen] (although I need to check the prices, haven’t done it for some time). Fleet UR weapons with [CrtD] [Dmg]x3 or [CrtD] [Dmg]x2 mods are good way to start since they are not expensive..
.
Good idea about having FAQ somewhere on our website. I’ll check this topic again later today to see if I can add something, have to go afk. -
AuthorPosts
