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Welcome to the fleet. : )
Cool, thanks for posting.
Ok, could be you mentioned it already. Great if we could use those since they made a lot of different types.
I think there is currently no way to make it appear under avatar, Palcioz would have to invent something. Btw, those ribbons showed earlier are from that other fleet forum (can’t remember which) so we should probably use something else.
Is it possible to allow regular members to edit their posts? People seem to double post when they want to add something or make correction.
Also, could there be space between time and edit button?
If I can suggest a feature – could avatar, name and rank be inside some kind of frame or box, which would also show post-counter? In my opinion, it would look better if that section is more clearly separated from posted text. What do you think?
Latest tribble patch reverted the change to Subnuc, and completely removed the Deflector Overcharge so we are back where we were. I really liked the boost from DO because it is more useful in pve-dps-centric game, oh well.
Upcoming lockbox info is here, with name hidden behind Chancebox_Cb23. It has a skull symbol, which doesn’t ring a bell, but it seems it will hold content of less represented species like Miradorn and Husnock. Both are canon species, and with help of Memory Alpha I learned that both appeared once on screen so I don’t know anything about their background. New weapon flavor will be Krieger Wave Disruptors so we all know who can tell us more about it, unless it is a placeholder name.

1. Miradorn Raider


Shipshot_Raider_Miradorn_T6
Item_Award_Raider_Miradorn_T62. Husnock Warship


Shipshot_Warship_Husnock_T6
Item_Award_Warship_Husnock_T6If you don’t get 44th tribble fleet invite, I’m in some other (fully completed) fleet, so let me know if you want invite there.
Here are my entries. Krenim outfit is available from Fleet Research Lab:


March 22, 2017 at 5:39 am in reply to: Space Mechanic changes (Re-post of Tribble patch notes) #180910Description on MACO shield tells stacking with Leech is not possible so that was not a bug, good thing limit was removed. I’m glad they haven’t rushed with balance changes.
I could be a reserve, not 100% sure if I’ll be available – need to check, so I’ll edit this post when I get more info.
March 18, 2017 at 10:59 am in reply to: Space Mechanic changes (Re-post of Tribble patch notes) #180748It is confirmed by devs we will get a respec token. There will also be a second set of space balance changes so it could go live sometimes in april, when we will probably get a season 12.5 update, with new featured episode.
My character hasn’t graduated in 2409, despite game tutorial suggesting it. I don’t think we should have limitation like that because I have multiple characters and it would be strange if they all have same story. But I could change it if this event requires that.
February 28, 2017 at 10:59 am in reply to: = March 2017 Contest ! Tell your Captain's story = #180218Since I could be a judge in case voting doesn’t provide 3 winners, my entry probably doesn’t qualify for the contest. Still, I wanted to share my current in-game backstory of Jerin, main character on my account.
“Jerin Idaris was born in the city Leran Manev of the planet Trill in year the 2375. His family left the planet in the year 2376. after neo-purist terrorist group detonated a neurogenic radiation weapon that was designed to kill Trill symbionts. This incident caused thousands of casualties during the following days, including his mother, who was among those affected by radiation poisoning, with symbiont’s cells rapidly corroding as time passed. His father, who worked in Manev Central Hospital, couldn’t save her because there was no proper way of removing the symbiont and radiation made things even worse. They continued living on federation colony Shal Tul.
In 2394. Jerin became a part of the research group at the Shal Tul laboratory under the Trill scientist Lyrrin Roa, where they conducted experiments on symbionts. They worked on understanding symbiont’s connection with the host and made numerous studies on increasing their immune system. Although Jerin could learn a lot from Lyrrin, she encouraged him to go to Starfleet Academy to reach his full potential.
Jerin graduated at the Academy in the year 2402. where he specialized in microbiology. His Starfleet science career started in year 2403. when he got assigned to U.S.S. Cedrus as an Ensign, stationed at Sickbay under Dr. Derek Owensby.
Dr. Owensby helped him in his study of Trill-symbiont interrelation where he managed to increase the Trill’s survivability after removal of symbiont by 47,2%. After conducting analysis of symbiont’s natural habitat, he recognized that regulation of isoboramine levels of the host can cause feedback reaction in the symbiont’s immune system. Key was in stabilizing the Trill’s neurotransmitters which distributes symbiont’s current level of immunity to the rest of the body. This work helped Jerin Idaris to get recognized by Starfleet Science Association because it opened space for further studies of symbiont’s effect on trill’s health, which allowed improvement of their current health condition and resistance.
In the year 2409, he was promoted to Lt.Commander, with position of Chief Medical Officer @ USS. Cedrus.”
– This image was taken during the Jerin’s visit to Caves of Mak’ala, a Symbiont’s natural habitat, where he collected data crucial to his study which led to a breakthrough in his research.

Ground powers needed balancing, to c/p current NTTE records:
Tactical : 5,190.42 DPS
Engineer: 2,024.41 DPS
Science: 1,456.15 DPSI hope this is just a start, and other powers will be revised. My level of commitment to ground combat isn’t so dedicated to dps but I sure will consider what powers I use and how, for Arena of Stompek.
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