G’Luv

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 32 total)
  • Author
    Posts
  • in reply to: Foundry being shut down #399062
    G’Luv
    Fleet Member
    Team Player

    I agree, they didn’t want players bypassing endeavors with foundry missions.

    I am pretty disappointed as having done all the missions a bunch of times and running out of interesting things to, I was just beginning to focus on doing foundry content for a while.

    • This reply was modified 7 years, 8 months ago by G’Luv.
    in reply to: 44th Fleet 9th Anniversary Celebration #370669
    G’Luv
    Fleet Member
    Team Player

    Sorry I missed the Party. Stopped by a bit later for a drink at the bar.

     

    Attachments:
    You must be logged in to view attached files.
    in reply to: = Search for Soolin, Featured Episode Edition = #370240
    G’Luv
    Fleet Member
    Team Player

    Ribbons!

    Attachments:
    You must be logged in to view attached files.
    in reply to: Application for @jumblo #368312
    G’Luv
    Fleet Member
    Team Player

    Welcome to the Fleet!

    I also had a TRS-80 as my first computer. Not much capability, but still great fun at the time.

    Look forward to seeing you online.

    G’Luv

    in reply to: Gamma Fleet Colonization #360085
    G’Luv
    Fleet Member
    Team Player

    Two characters currently in Delta ready to be assigned to Gamma Fleet:

    Grinner@gluv#6751

    Maurice@gluv#6751

    Rank: Captain

    • This reply was modified 7 years, 10 months ago by G’Luv.
    in reply to: Daily Routine – Resource Gathering #340077
    G’Luv
    Fleet Member
    Team Player

    Dime – Sounds like our routines are pretty similar. I know what you mean about getting to the security officer being a pain. I don’t do turn-ins on my contraband farmers for that reason – I just filled up my character slots with contraband turn-in alts and did the minimum required to open doffing. When my contraband farmers get a full stack I just use the ship account bank to transfer, so they never leave the farming area. I have 2 farmers and about 8 characters regularly turning in, so I think 1-4 is about the ratio. It helps to have purple doffs – I turn in my prisoners and credits I earn from doffing for fleet credits, then use the fleet credits to buy purple doffs from the Fleet Star base or Colony.

    Marcase – Thanks for the link. I didn’t know about those science missions, that is a big help that takes almost no time at all.

    in reply to: Arbiter vs Fleet BattleCruiser #331781
    G’Luv
    Fleet Member
    Team Player

    Short answer – get both.

    If you buy the C-store ship(Arbiter), it will only cost 1 fleet module instead of 5 to get the fleet version (per character).  So it will be cheaper if you want the ship or trait on multiple characters, and not much more for just 1 character.

    The Arbiter has a VERY good trait (Emergency Weapon Cycle) and a decent console that provides a layer of emergency shielding. Consider the cross-faction bundle if you have KDF characters as you will probably want this trait on all of your characters that use beams or cannons, regardless of which ship you end up using.

    Once you level up the trait on the Arbiter, you can get the Fleet Battlecruiser which is what you will want to fly in the long run. In addition to more hull, it also gets another console slot and can use the Arbiter console. (Note – you can do just fine in the Arbiter for just about anything, so there is no hurry to upgrade if you are short on resources.)

    On a side note – Emergency Power to Engines (Engineering bridge officer ability) also works for a quick speed boost on a slow turning ship. You can also get a duty officer from the Phoenix box that resets Evasive Maneuvers when using Emergency Power to Engines. This lets you use Evasive maneuvers about every 30 seconds.

    If you want even more maneuverability, consider the competitive reputation impulse engines. It will give you a short version of evasive maneuvers upon using a bridge officer ability that can turn even the slowest turning of ships around on a dime, along with short burst of speed. The “fortified” version activates on healing abilities (science team, hazard emitters, engineering team), and there is also a “prevailing” version that is identical but activates on weapon abilities such as Beams Fire at Will and Beam Overload.

    Good Luck

    G

    in reply to: = 44th, under new ownership = #292410
    G’Luv
    Fleet Member
    Team Player

    Thank you Marcase for all you have done for the 44th and making it such a welcoming space. I am sorry to hear of your troubles and wish you the best as you work through them.

    I hope to still see you on from time to time.

    Also, congratulations and huge thanks to Akula for taking on your new role.

    in reply to: Picking Lockbox Ship #277748
    G’Luv
    Fleet Member
    Team Player

    The Miradorn looks like a great ship and shares a console set with the Husnock. Something to consider for the future.

    For now, I have decided to just go into a holding pattern on any big purchases and wait for the T6 rep items and Discovery content. I expect there will be a new “meta” and various ways Cryptic will separate me from my zen.

    In the meantime, I am trying to focus resources on helping the Colony to T5 and just futzing around with what I have.

    in reply to: Picking Lockbox Ship #277619
    G’Luv
    Fleet Member
    Team Player

    Just as a follow up, I decided to go with the NX Escort. So far I am really happy with it.

    My DPS is down a bit from the JH Warship, but I may just need a bit more time getting used to how it handles.  This is definitely one tough little escort – I am getting through things quite a bit easier and not having to monitor my health quite so much.

    Thanks for the advice and tips.

     

    in reply to: UR vs Epic Warp core #272460
    G’Luv
    Fleet Member
    Team Player

    It “should” get a Weapons Power to Shields Mod [W->S] like every other warp core does at EPIC.

    Maybe just a typo. See if your shield power increases when equipping.

     

    G’Luv
    Fleet Member
    Team Player

    The UR and Epic odds are very low.

    I have probably opened about 600-700 boxes over the last several events. I have gotten 3 UR and no Epic.

    Not sure what to do with the URs since the rewards are all T5 ships – they just sit in the bank. I was thinking of the JH bug ship for the pet unlock, but I think the new JH pets maybe better now anyway.

    The boxes are great for the just the upgrades. I get all of the Doffs, Red Matter Capacitor and admiralty card on all my alts. Also a couple nice items for anti-proton builds with the torpedo and console.

    Still a great value. The chance to get a ship is just a bonus if you are lucky enough to get one.

    in reply to: Endeavor Foundry Mission #232694
    G’Luv
    Fleet Member
    Team Player

    Thank you for posting. I ran the mission for the endeavor tonight. It was nice to get it done in one shot.

     

    in reply to: Upcoming content #221772
    G’Luv
    Fleet Member
    Team Player

    I am spending most of my time on my Rom/Fed Science character these days, so it is mostly a welcome change. I can pickup a large number of admiralty cards for no additional outlay, and also pickup a few traits from single ships I purchased when I first started on my Fed character (Arbiter/Presidio).

    On the other hand, I don’t have any interest in flying the Fed ships with my Rom, and have some concerns that with resources now spread also to the Jem’Hadar faction that the number of ships in the future will be limited, especially if they ever introduce a T7 level. I am not a big RP guy, but it does add immersion to fly a ship that fits with my characters background.

    Also going forward, is there any reason to make a Fed or KDF character anymore? The Roms already have some nice advantages, and realistically I will never get any of the more exclusive lockbox ships anyway, so that really isn’t a factor.

     

    • This reply was modified 8 years, 6 months ago by G’Luv.
    in reply to: Victory Is Life Packs #219629
    G’Luv
    Fleet Member
    Team Player

    Looking forward to the expansion and plan to buy the big pack also. I purchased some zen when they ran the 20% discount and have been waiting for the expansion.

    I also got the “Elite Starter Pack”. Even though I have a Lifetime Sub and the inventory slots were enough to be manageable, it is really a big QOL improvement to get all those extra bank, inventory, and shared account bank slots for all my characters.

    I don’t think I will make a Cardassian right away unless they get some must-have trait. Since starting playing in November I already have put 3 characters through all the quests, and now a 4th with the Delta recruit. One more new character will be plenty for me for a while.

     

Viewing 15 posts - 16 through 30 (of 32 total)