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Ah yes, I see. Maybe a dark grey would work nicely?
Test successful! A little hard to find (if not following your directions) and set, but seems to be working great. Thank you!
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This reply was modified 10 years ago by
CodeWarrior316.
I don’t recall super stickies but might be I just never noticed LOL. Thanks guys! I know the website is a real asset for the fleet, and for recruitment which is the fleet’s lifeblood.
I haven’t been in game much of late, but keeping an eye out for new content.
Seems to require a lot of vertical scrolling for each single line response… but does look fresh. Jim had a good point, if it’s possible to keep the old gallery would be nice. If space is a consideration or something else that’s fine.
There also seems to be quite a lot of gold links/names, etc. not a huge fan of that, but maybe will warm up to it.
I always (try to) wait for ship sales. Never spend more for an acquisition than you have to.
Interesting! When will the power creep end? Some of this sounds stoopid OP.
A few guides there hehe, yeap!
This will probably get you started: http://startrek.44thfleet.com/forum/index.php?f=5&t=2132&rb_v=viewtopic
There are lots of threads around here with build advice, etc. If you have a ship in mind that does not have a build handy feel free to ask for a specific build with whatever parameters are appropriate, such as lower cost or starter but still effective builds. There are also threads for farming dil, the main game currency.Welcome back, sir! All that from Marcase and Blackout is both great and spot on but might be overwhelming. I’d suggest taking your time and incrementally improving.
1) Skills – completely revamped since you last played most likely. You probably want to tackle this first, although you can run a char without skilling anything just don’t expect awesome results. I like either going sci heavy (27 skills) for the sci ultimate for non-tac toons, or 27 into tac for the tac ultimate, both are very useful clickies but there is nothing wrong with a balanced build and some claim they are better.
2) Traits – completely new for you probably. Ship traits are the shiz but don’t feel like you gotta get them right away. Replacing your ship is a good idea, but again fly what you got till you can do better. There are some rep specific traits as well which you will def want to get which leads to:
3) Reputations – probably mostly new. You will want to grind all these up eventually. I suggest doing no more than 1 mission a day (for each flavor) to get bonus marks. Then you can easily que the daily mission even on days you don’t feel like grinding for marks. You can keep grinding the same rep on a day, but without the bonus. Extra marks can be turned in for more unrefined dil, which is still the life blood of the game for most, so spend it wisely.
4) Stations – there are new stations/lines which can add more flavor and DPS when using the right ones. These will require new ships and probably lots of grinding to use and train effectively. Boffs can now be “masters of all” practically except the old tac/sci/eng option is still limited. You will want SRO rom officers if you care about DPS along with the others Marcase mentioned. You can train a boffs in everything and then modify what they can do in their actual station.
5) Admiralty – this is a great add on for extra exp/dil/credits. Highly recommended to grind what you can, which may largely depend on the ship options you have collected (esp for traits). This grind will help ease other grinds. *Sigh* I can’t believe I just said that but its true.
6) Crafting – crafted weapons are now arguably the best in the game because you can get the “right” mods, but crafting them is basically a lottery. Fortunately, it is cheap to get the skills by doing the 20h/daily research missions for next to nothing so its just a matter of time to cap them all (I did so on one char). There is also a perk as a trait for reaching lvl 15 in a line, so why not? Your old crafting mats can be converted to the new stuff, although it might be painful depending on how much you hoarded (I had a lot LOL).
7) Upgrading – new system in place allows you to go up to mk 14, Ultra-rare and Epic for even more mods! Don’t be in a rush, that’s probably the least of your concerns for the most part. Certainly not the priority at least IMO. There are also “upgrade weekends” which are worth waiting for, if you can keep your pants on.Starting a new AOY toon would not be a bad idea if that interests you.
I didn’t have that problem.
Thanks for your work to keeping the best possible face on the fleet! Just evidence that the 44th is the best fleet in STO!
Sorry wasn’t trying to thread jack maybe should be its on topic. Thanks for the writeup and congrats to the new command staff!
This just in: http://www.arcgames.com/en/games/star-trek-online/news/detail/10142383-new-shipyards-are-coming-online
Prepare to open your wallets, Earth scum!August 12, 2016 at 8:51 pm in reply to: Confirmed — Star Trek: Discovery Will Have A Female Lead #164705I hope they make the president a transgender female for even more PCness! …not
And I guess the Klinks will have the “human face” after Archer and before, well whenever that was that they reverted in the TOS movies? -
This reply was modified 10 years ago by
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