Damix

Forum Replies Created

Viewing 15 posts - 1,006 through 1,020 (of 1,241 total)
  • Author
    Posts
  • in reply to: = Attn: Temporary Halting Recruitment = #161455
    Damix
    Vice-Admiral
    Team Player

    @Marcase wrote:

    “Reserve” fleet

    Not sure, too much time/resource consuming,maybe it doesn’t have to go to Tier5 if it is reserve?

    @AzureAlliance wrote:

    Every alt kicked reduces that @handle’s dilithium refining capacity by 500/day.

    You can still refine extra 500 if you ask for fleet map invite, I believe that doff mission should be there even if you are not part of the fleet, I’ll test it. No one left the fleet so far.

    in reply to: Ship design advice #161479
    Damix
    Vice-Admiral
    Team Player

    I checked your Oddy and MVAE. If you want to make more damage, put tactical damage boosting consoles in all your tactical slots. So 3x Vulnerability Locator[+Ap] for Oddy, 4x Vulnerability Locator[+Pol] for MVAE. Cost of putting other consoles there is too big.

    For Naismith, check this links: Science build for Exotic damage and more about Sci space powers. It helped me make my Sci-Exotic damage build. There is also Nebula build by Fatman somewhere on link that Marcase provided up there.

    Welcome aboard Captain, hope to see you in team for some fleet space runs. 🙂

    in reply to: Shessar Dreadnought #161445
    Damix
    Vice-Admiral
    Team Player

    I bought one Sheshar from the exchange for 500 mil EC. Months of doffing/crafting materialized in few pixels on my screen ^^ .. Seems like ships are grand prizes of playing the game so why not grab the shiniest I can. So far I didn’t had any investments to this scale and I’ll try to get the Elchi space weapons to fully devote the toon to match the theme. I will allow myself to go off canon here and have this Independence_Day_Mothership unleashed, harassing npcs and making havoc across quadrants to feed my inner-child!muahaha 🙂 My UFP toon is the one caring about Prime Directive and proper uniform stuff ^^

    I know I don’t have luck, Xindi lock box showed me that.

    Edit: Here is my Sheshar build (Work in Progress)

    I built everything around Elachi Lobi Cannon+Torpedo: I will approach enemies with my front side. That is why I have 3 turrets in aft slots. Reason for 1x Beam array + 2x DBB is because they offer higher firing arc. Although this ship turns better when I launch the Assault Craft, it still isn’t good enough for 3x dhc. SS1 is there to support combination of beams and cannons to have the common firepower booster.

    I made aux2bat as making SS1 constantly active is only way all may weapons will have the boost. That is why I decided not to put Tac boff in universal station. Bad thing is, this way I don’t have room for TT1. Science boff got the uni station because I could use heals and GW1 will make sure nps will be in my firing arc (maybe this is good reason why I should choose dhc?, although I don’t think I should go there)

    Empty eng console slot is Sheshar Assault Craft.

    I would appreciate any idea/suggestion on making this build better. Thanks

    I don’t have any better space sets (warp core for example) as this is my third toon that got the least attention. But after this purchase, it is the character I invested the most so far!! Probably not but he got all shiny over night.

    Edit 2: S’Golth console (Crescent Wave Cannon) has 2 min cooldown so I decided to drop it for Zero-Conduit as I had to wait for too long so I can shoot. That Assault Craft managed to stay alive but it doesn’t follow me but stays at one place when there are no npcs to shoot so I have to click the console icon to put it on 2min cooldown. Animation when Craft is launching is well executed, looks great.
    Edit 3: Going to put DEM3 instead of AB3, don’t have Marion on this toon. I have put RCS with ResAll bonus from DIl.Mine – removed Hydrodinamics console from 8472 rep. Made few more minor changes, free respec I had. Managed to get 18.1k dps in ISE pug.

    in reply to: Application for @Colson #161467
    Damix
    Vice-Admiral
    Team Player

    Hello Colson,

    I’ll check in fleet if maybe someone has alt that isn’t used but is taking roster place.

    in reply to: New Player Section #161485
    Damix
    Vice-Admiral
    Team Player

    If you don’t have enough EC/resources, here is useful link that gives some advice on how and where to get FREE gear, devices, tech.upgrades, doffs, boffs. Useful when you are starting and don’t have access to Reputation, Fleet or Crafted equipment.

    in reply to: = Attn: Temporary Halting Recruitment = #161451
    Damix
    Vice-Admiral
    Team Player


    Edit: I kicked my toon that I use only for contraband and dilithium so new players can get a chance to join us. If anyone else hava character that is only taking roster space or isn’t played you can consider that option too.
    .
    .
    .
    .
    .
    .
    @Marcase wrote:

    Damix – will get to the new guy in a bit 😉

    He is lucky to get on board in time ^^

    @Marcase wrote:

    “…a new ensign may start with 3 toons total in the fleet, a LT can have 6, a LTC 9 toons and so on.”

    Sounds good as it isn’t putting too much restriction but could help with roster limit.

    Or there could be update to fleet starbase system *Looks at Cryptic*

    in reply to: New Player Section #161481
    Damix
    Vice-Admiral
    Team Player

    You just opened one ^^

    There are useful info on STO Wiki about Fleet Marks and Fleet Credits.

    If you have some specific questions, you can ask them here.

    in reply to: A2B Eclipse #161414
    Damix
    Vice-Admiral
    Team Player

    @fatman592 wrote:

    Your three tac consoles should likely be Locators, not Exploiters – unless your crit chance is already above 20%.

    As he has aux2bat build, he can run SS1 (or SS3 if you train it) and have at 20% crit.chance (not sure how much you get at SS3) most of the time, so I think Exploiters are justified.

    in reply to: Shessar Dreadnought #161439
    Damix
    Vice-Admiral
    Team Player

    Thanks. Sargon got offer of 600 mil EC, I never imagined value of that ship would go that far. I’m not in a hurry, so I’ll keep checking the exchange, I’m sure one will eventually be posted there.

    in reply to: = Attn: Temporary Halting Recruitment = #161449
    Damix
    Vice-Admiral
    Team Player

    Maybe you could send a fleet mail asking if there is any alt on board that is no longer played so doesn’t need fleet access.

    We have new applicant waiting and I would like to see him join us, rather than sending him away while keeping inactive alt in fleet.

    in reply to: Cat-tastic!!!! #159220
    Damix
    Vice-Admiral
    Team Player

    Someone made wrong transporter location and now I have two mouths to feed 🙁

    in reply to: Shessar Dreadnought #161437
    Damix
    Vice-Admiral
    Team Player

    Looks like exchnage is empty, no Sheshars so if anyone is going to sell them, contact me before posting it there.

    Yeah, better to gamble with r&d box but I’ll wait until price drops 1-2 mil ec before I consider it.

    in reply to: Shessar Dreadnought #161435
    Damix
    Vice-Admiral
    Team Player

    My Kdf character has full Elachi lobi set and S’golth so I’m waiting for price to drop for Sheshar so I can buy it from the exchange to match the theme of the character. Some players reported they couldn’t get it even after opening 100 packs so you are extremely lucky. And I don’t want to spend my only chance of getting it from the market. Lt.Commander Intel looks very useful so I’m hoping in 10 days price will be more reasonable.

    in reply to: How to draw a crowd…(or, when Beta is AFK) #161336
    Damix
    Vice-Admiral
    Team Player

    Hahaha, a lot of people gathered around and watched! 😀

    in reply to: Winter Event schedule. #161326
    Damix
    Vice-Admiral
    Team Player

    Np!

    Yeah, same here, my events also start 1 min later.

    TIP for “The Fast and the Flurrious” and “Fastest Game On Ice” – If you equip 8472 Counter-Command Exo-Armor:
    For 3 seconds after performing a roll gain:

    +25% Dodge
    +50% Avoidance
    +25% Runspeed

Viewing 15 posts - 1,006 through 1,020 (of 1,241 total)