Damix

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Viewing 15 posts - 946 through 960 (of 1,241 total)
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  • in reply to: New Command ships? #161963
    Damix
    Vice-Admiral
    Team Player

    Inspiration Mechanic looks interesting and could be really useful in team play. I like to see new mechanics introduced to new ships as it makes flying a new ship different experience.

    Thing is, I’m still having fun with my current Intel ships..A lot of time was spent in perfecting the build, getting the right equipment – upgrading it and preparing it for upcoming battles. I still haven’t reached “peak” with my current ships so I won’t buy new Command ships on release. Maybe during summer sale or something like that.

    Avenger Battle Cruiser had 3 cruiser command auras so I guess this one gets 2 because of the new Inspiration mechanic. If Avenger is good ship to compare with, it had Turn Rate: 9, still not good enough for DHC, although with there are some great [+Turn] consoles in game.

    There are some Kdf ship parts I can’t even look at, but Horrid is right, customization won’t help it. Mat’Ha should have been direction to go for future Kdf ships.

    Seams like new Command ships will share set bonuses with Kobali Samsar. I wonder if they added description of Regenerative Integrity Field console by mistake as it reveal some info, but maybe that was intended tease:

    in reply to: Vaadwaur Emitters #161951
    Damix
    Vice-Admiral
    Team Player

    I want to see that weapon on B:FaW! : )

    in reply to: Omni-directional thoron-infused polaron beam #161946
    Damix
    Vice-Admiral
    Team Player

    I haven’t seen one. Lvl.15 Beam school is unlocked for me but I can’t craft it so could be it is a mistake. It would be great if they release Omni beams for all types of beams.

    in reply to: Two STO / Star Trek Podcasts… #159552
    Damix
    Vice-Admiral
    Team Player

    Some things Al Rivera mention in last P1 podcast:

    http://sto-forum.perfectworld.com/showpost.php?p=22056981&postcount=16

    in reply to: Scryer Builds #161913
    Damix
    Vice-Admiral
    Team Player

    Decided to include Constriction Anchor console on my build. Still have to decide which console should I remove..Either Nukara Particle Converter or one of the +CritC/CritD universal consoles. +23.7% to Exotic Damage is too good to pass up + it has power that can be activated from time to time.

    in reply to: Daily Q mission not showing up for me #161940
    Damix
    Vice-Admiral
    Team Player

    After I accepted the mission from Q, it isn’t listed as option when I talk to him again, which means you already have it. Did you tried going to your In Progress mission list? Default key is “J” –> In Progress. Find Omega Molecule Stabilization (Daily) missions listed under Events. For me, it is in same section with Dilithium Mining Daily, Tholian Red Alert, etc. You should be able to make it as primary mission there. If this doesn’t work, report a bug.

    in reply to: = Promotions, February 2015 = #161932
    Damix
    Vice-Admiral
    Team Player

    Congrats everyone : )

    in reply to: Scryer Builds #161911
    Damix
    Vice-Admiral
    Team Player

    Nice build Defcon. I’m thinking of putting Torpedo in front slot too, but that would require swapping Eng seat for Tac to have TS3

    Here is my SS3/Exotic Scryer build:
    http://www.stoacademy.com/tools/skillplanner/?build=yuequi_8887

    I have Th+ a little higher than Th- so that my Conservation of Energy trait builds up for more Exotic damage and for Reciprocity trait to activate. I have build up my PrtG as much as I could but still missing few peaces like that Exotic Particle with +PrtG. WIP, haven’t tested it much and don’t know my current dps. With getting my attention to Sci builds, I’m having more fun than ever.

    Doffs: Voth TBR, 2 Deflector officer, Gravimetric doff, Development Lab sci for FBP, and last one isn’t decided, thinking of putting Warp Core Engineer to improve ship power.

    in reply to: Understanding Procs #161915
    Damix
    Vice-Admiral
    Team Player

    Thank you, things are clear to me now. I used to think that is the case but got confused few days ago, probably for not fully knowing how exactly it works. I checked your Game Mechanics topic but needed further explanation. Not mixing my weapons.

    in reply to: Alliance with other fleets #161927
    Damix
    Vice-Admiral
    Team Player

    Ok, do we give them access to our fleet chat?

    in reply to: Boff Training Revamp Incoming #161636
    Damix
    Vice-Admiral
    Team Player
    in reply to: Secondary Deflectors #161899
    Damix
    Vice-Admiral
    Team Player

    Managed to get [Sec]x2 six times already so I’m under impression [Prtg]x2 isn’t possible when crafting VR. Maybe it is possible while upgrading to UR. Got [Em] and [InC] on UR so far. If anyone has any different experience, let me know. My Epic version isn’t selling like Woogs’s, I guess that was isolated case.

    in reply to: Omega Molecules #161908
    Damix
    Vice-Admiral
    Team Player

    81 sounds a lot.. Thanks Blackout for calculating the time needed to craft Omega upgrades. So far I got only one Sliver shard, mostly getting small particles so I had a feeling this will take time.

    Edit: more on Omega Particle Tech Upgrade.

    in reply to: Secondary Deflectors #161897
    Damix
    Vice-Admiral
    Team Player

    I managed to get [PrtG][FlwC] on Very Rare and I will continue crafting mk II to see if I can get [PrtG]x2.

    in reply to: Secondary Deflectors #161895
    Damix
    Vice-Admiral
    Team Player

    I heard Secondary Deflectors get [PrtG/Em] mod at Epic quality (Particle Generator and Shield Emitters boost). Don’t know how much in numbers.

    Hm, you are right. [-Defense] sounds good.. NPC could receive more damage this way if team will be able to exploit it. Think I’d go for thiat one but monitor topics about it, to see if someone finds out how much we get from [+Damage] buff.

    I’ll see what can I get in crafting.

Viewing 15 posts - 946 through 960 (of 1,241 total)