Our Fleet › Forums › Public Lounge › Main Deck › Season 11.5 Nakuhl Lockbox T-6 Tadaari Ships
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March 3, 2016 at 1:19 am #155101
Na’Kuhl Lockbox (all data subject to change)
Na’Kuhl ships will have Intelligence / Pilot spec, with heavy tactical focus. They may also feature Strategist, but that is unconfirmed.
Na’Kuhl Archeros [T6] Battlecruiser (picture)
Console: Unstable Entanglement Platform / Na’kuhl Constrictor Platform
Active – Deploy a Level 61 Constrictor platform. While entangled, pull enemies toward the platform. Upon contact with the platform, reduce foe flight speed and turnrate. Upon critter death, spawn Na’kuhl Radiation Cloud, dealing radiation and shield damage within 5KM radius. Damage diminishes over radius. 50% shield penentration.
Passive – Increase to Shield Hitpoints
Physical + Kinetic Resistance – Critical Severity – Energy + Radiation Resistance – Hull Hitpoints
Trait: When receiving damage while a shield facing is depleted or critically low, summon a Temporal Ally for 30 seconds. Also, you will be untargatable for this duration. Can only be triggered once every 60 seconds.
Na’Kuhl Tadaari Raider [T6] (picture) (Gorgeous!)
Console: Plasma Barrage Plasma Barrage Passive – Increase to Plasma Energy Weapon Damage Active – While this console is equipped, the starship can discharge an unfocused short-ranged Plasma Barrage in a wide arc. Enemy starships caught in this blast will suffer heavy plasma damage, additional plasma damage over time and become vulnerable to further Plasma Barrages. This ability has 2 charges.
Accuracy – Defense – Kinetic + Energy Damage – Critical Severity
Trait: Upon Defeating an enemy, gain a small amount of shield regeneration and hull healing for a small amount of time. Can only be triggered once every 30 seconds.
Na’Kuhl Daemos Science vessel [T6] (picture)
Console – Time Slip. Time Slip Passive – Increase to shield hitpoints Active – When this ability is active, the Nakuhl vessel will call in a Time Slip Duplicate of itself to come to its aid for a short time. While this duplicate is in place, the caster is immune to all damage. The Time Slip duplicate can be destroyed and lasts for a limited time.
Exotic Damage – Shield Hitpoints – Shield + Hull Heal Buff – Shield Regeneration + Shield Damage ResistanceTrait: Scavenger Beam – Increases damage dealt by Tractor Beam
Na’kuhl Console Set 2 pc – Na’kuhl plasma conduits;
Reduced Recharge time for tactical, intel and pilot boff abilities. Increased Plasma Energy and Projectile weapon damage.3 pc: Doubles the plasma barrage bonus damage from plasma barrage vulnerability
Na’kuhl ships come with Enhaced Deflector Passive (unknown yet).
Na’Kuhl Lockbox Traits
Volatile Defenses – Ground Once per 10sec when receiving damage from within 5m: Deal Radiation Damage (50% Shield Penetration) to foes within 5m
Volatile Plating – Space Once per 20sec when receiving damage from Projectiles: Deal Radiation Damage (50% Shield Penetration) to foes within 2km
Automated Rerouting – Space Shield Heal when activating any Bridge Officer Ability.
Active Rerouting – Ground Shield Heal when activating any Kit Ability
Na’Kuhl Warfare Specialists
Space – When Activate any bridge officer ability*, you have a chance for your next 10 sources of outgoing damage to also be applied as a hull heal
Ground – Same thing, but for ground.
"Boldly bashing Borg to bits since 2012..."March 3, 2016 at 6:50 am #163975Here are more images of the Na’kuhl ships. I don’t remember their ships from the ST show so I’m not too thrilled with having one. But if they will have Strategist boff seats and access to new powers, that could make them unique so who knows. : )
Na’Kuhl Warfare Specialists, that sounds like a doff? or could it be boff?
March 3, 2016 at 8:07 am #163976They’re Doffs, I guess you can compare them to the (Research Lab) Krenim Doffs.
"Boldly bashing Borg to bits since 2012..."March 3, 2016 at 12:31 pm #163977Everything is meh, but RADIATION!!!! – Only thing I like of this part.
Volatile Defenses – Ground Once per 10sec when receiving damage from within 5m: Deal Radiation Damage (50% Shield Penetration) to foes within 5m
Volatile Plating – Space Once per 20sec when receiving damage from Projectiles: Deal Radiation Damage (50% Shield Penetration) to foes within 2km
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