Damix

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Viewing 15 posts - 346 through 360 (of 1,241 total)
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  • in reply to: Fleet colony #193938
    Damix
    Vice-Admiral
    Team Player

    It was probably an accident, but try to double check which project is being slotted. 152k dil for nothing is just too much. This is on Delta Fleet.

    in reply to: You Will Adapt To Service Us #193784
    Damix
    Vice-Admiral
    Team Player

    Cool looking! If you play too much, you will notice borg implants on your face c:

    in reply to: Website administration thread #193711
    Damix
    Vice-Admiral
    Team Player

    Great, that will do it! 🙂

    in reply to: Website administration thread #193654
    Damix
    Vice-Admiral
    Team Player

    Here is some feedback on our application form:

    One of the members that joined recently told me he filled the application but it wasn’t showing up in the Recruitment academy. Problem was, he didn’t register on our website. Although there is instruction at the top to register first, it can be overlooked and there is no indication an app won’t go through until the Submit button is clicked. If you are not registered, clicking that button will make the whole text disappear so one has to fill the application from the start again. Although it shows an error message at the top, giving you instruction to write an app while you are registered, he didn’t noticed it because he assumed app was properly done.

    Is it possible to add a requirement to register before one continues with application, or to have text saved so one doesn’t have to write an application two times. Or third option, we could  add register button just before the “Real name (First name only)” field.

    in reply to: = 44th State of the Fleet, November 2017 = #193650
    Damix
    Vice-Admiral
    Team Player

    Tier 3 project slotted, I suggest we do a fleet Simulation run (or two) this weekend.

    in reply to: Application for Karasu #193555
    Damix
    Vice-Admiral
    Team Player

    Since we talked already in-game, I’ll jump in. In-game invite sent, welcome Patrik to the fleet!

    He already joined the 44th-diplo channel and I’m providing other fleet information as we speak.

    • This reply was modified 8 years, 11 months ago by Damix.
    in reply to: = 44th State of the Fleet, November 2017 = #193253
    Damix
    Vice-Admiral
    Team Player

    Nice Marcase!

    I’d also like to point out how badly we need those colony world commodities.

    From Tier 2 – Tier 3 we need 25k xp gained from 25 projects. Each project needs 3,783 commodities, and we have 2250 automatically generated commodity at this point. This means we need additional 1153 per project until we reach tier 3 upgrade on one wing. This is ok if at least one person will reach colony simulation wave 25-30 per day. But in addition to that, tier 3 (infrastructure, renewable energy, morale) projects require 65,000 commodities each which is 30 participations in a wave ~30 simulation, and additional 55,080 for main building tier 3 upgrade project, which is ~26 simulations (at w-30).

    Tier 4 wing upgrades will require 229,500 commodities (x3), which is ~109 simulation participations (at w-30)., and additional 161,500 of each commodity for main building tier 4 upgrade, which is ~76 sim participations (at w-30).

    Tier 5 wing upgrades will require 459,000 commodities (x3), which is ~218 simulation participations (at w-30)., and additional 306,000 commodity for main building tier 4 upgrade, which is ~145 sim participations (at w-30).

    This in addition to daily simulations we need to reach each Tier upgrade (in theory if we want to min-max).

    My point here is that it would be great if more people are introduced with simulation since a lot of commodities will be needed to advance the fleet. I try to do it on daily basis and I know only few people in the fleet have joined. But since there is main fed and kdf fleet to cover, more participants would help things go faster and reduce burden. Again, this post is just to increase awareness, not to force participation so do this if you can. Also, let us know if you need help with obtaining correct kit modules needed to run this sim, we can work something out if it can be purchased from the exchange.

    If there is a project opened and you can’t donate any commodities because it is already filled – you can donate it to the Coffer (last tab on the colony world window) for same amount of fleet credits. This is a storage from where we will donate them later when project is opened.

    in reply to: Win a Tier 1 Constitution light cruiser #193097
    Damix
    Vice-Admiral
    Team Player

    This is still open because I just got another code, this time from freemmostation.^^

     

    in reply to: Fleet colony #193071
    Damix
    Vice-Admiral
    Team Player

    Dil requirements are probably same like the Shipyard holding, and we managed to complete that one…more than once, hehe.

     

     

    in reply to: Fleet colony #193045
    Damix
    Vice-Admiral
    Team Player

    1k xp colony world projects cost 22k dilithium. Same projects after upgrading to tier 2 now require 47k dilithium.

    Requirements are doubling, aaaaaaaaaa. I suggest we move people to main fleet by sending individual invites (private message) to top donators at delta fleet. It will be hard job to pull this, especially since only few people are donating dilithium. Just a quick idea since dilithium is being donated to delta in regular basis.

    in reply to: = Colony Invasion Simulation Channel = #192955
    Damix
    Vice-Admiral
    Team Player

    This interested me into ground portion of game again. I missed the upgrade weekend so I upgraded few kit modules yesterday, but it was only minor cost.

    A guide that Marcase posted is a must read before joining the simulation – especially for the Engineer players because healing/protection of Shield Generator is their task. Destruction of SG on one defense position will make the sim fail for everyone. So slotting proper kit modules is imperative.

    >Here< is another guide/discussion you should take a closer look (read those few comments bellow too).

    Useful tip: if you pull aggro, make sure you don’t stand right next to fabrications or SG because foe’s AoE hit can damage them too.

    Anyone have any other useful ground guide?

    2100 of each commodity (x3) will  get you ~21k fleet credits! It doesn’t matter if you donate directly to project or to coffer.

    in reply to: Fleet colony #192912
    Damix
    Vice-Admiral
    Team Player

    No problem, someone posted that link in the Simulation channel because people were asking what kit modules to bring. 🙂

    …and it is really nice fleet credits amount after donating 6300 commodities to the coffers!

    • This reply was modified 9 years ago by Damix.
    in reply to: Fleet colony #192907
    Damix
    Vice-Admiral
    Team Player

    Ok, include this link in that post:

    https://www.sto-league.com/colony-defense-simulation/

    Explains tactics and suggest gear to have.

    in reply to: Fleet colony #192903
    Damix
    Vice-Admiral
    Team Player

    I just did my first colony invasion thanks to Simulation channel. We had a lot of Engineer generators and other fabrications so the object was well protected. No one was even close to dying and we hit wave 30. Great reward for time invested.

    Here is one link: https://www.youtube.com/watch?v=Atk6vBVtTkc

    in reply to: Sto Early Information & "Leaks" #192899
    Damix
    Vice-Admiral
    Team Player

    Upcoming promo ship: Tzenkethi Carrier t6

Viewing 15 posts - 346 through 360 (of 1,241 total)