Dear friends,
Your help is required! 
I’m trying to bind tray powers in shooter mode, similar to the way it is been done at space mode. I try to bind it all to the secondary fire (Rbutton) – works fine in RPG mode, but upon switching to shooter mode – nada. no effect. Frustrating.
So – I come to you. To these of you who know – what do I do wrong??
shooter.txt:
Rbutton “+STOTrayExecByTray 0 4 $$ +STOTrayExecByTray 0 5 $$ … “