Command Spec Buffs

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  • #431685
    Tek
    Vice-Admiral
    Team Player

    The recent patch added several buffs to the BOFF Command Abilities.

    https://www.arcgames.com/en/games/star-trek-online/news/detail/11485213-pc-patch-notes-for-3%2F11%2F21

    In the Ten Forward stream, the goal was to make the Command Specialization more useful. However, I have not seen where any of these changes has made a significant diffrence in DPS.

    Anybody have any experiences with the buffed abilities?

    Call Emergency Artillery works now, but my parses in ISE still places them below everyother type of pet.  This is the only one I have had time to test since the patch.

    • This topic was modified 3 years, 1 month ago by Tek.
    • This topic was modified 3 years, 1 month ago by Tek.

    Tek
    Vice-Admiral
    44th Fleet

    #431689
    Marcase
    Admiral (Retired)
    Founder 44th Delta FleetFleet Shindig Risa 2019Team Player

    Yeah, I’ve lost track of the mini-mechanics that should be running properly in the background with the various abilities, because they usually ‘sort of’ work, or not quite. As long as the passives do their work most of the time I’ll take it. Which is a shame though considering the work/time required to unlock them. I guess that’s one of the reason I gave up chasing DPS (and dedicated PvP builds) and just go for what actually works and is fun to play.
    Afteral, NPCs that get one-shotted in the face don’t care much if that’s from 40K or 140K DPS 🙂

    Usually all my builds go Temporal Operative for Continuity and maybe Intel. Pilot/Rock & Roll for funsies has been making a come-back too. I guess I could take another look at Command – but the Cryptic Rule is always fix one, botch something else.


    "Boldly bashing Borg to bits since 2012..."

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