Arena of Sompek

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  • #180024
    palcioz
    Chief Engineer

    Looks like the devs are giving us a no-win scenario for ground next weekend. This promises to be fun. Anybody think a 44th fleet team can make it 100 rounds?

    https://www.arcgames.com/en/games/star-trek-online/news/detail/10398253

    #180027
    Marcase
    Admiral (Retired)
    Founder 44th Delta FleetFleet Shindig Risa 2019Team Player

    I’m definately game 🙂

    Though as long as that Tac stealth buff + Kligat bug won’t be fixed, this will be a cakewalk (you can fire that Kligat while cloaked 24/7), so I expect a few nerfs/fixes for ground really soon.

    Looking fwd to this one though, something new and different.


    "Boldly bashing Borg to bits since 2012..."

    #180037
    Damix
    Vice-Admiral
    Team Player

    Could be those balance changes were timed for this event. If that combo is so deadly, they need to bring tac captains down to level of other two professions.. too bad Kligat had to suffer.

    So if I got it right, once I die in Arena of Sompek, match is over for me and team continues with 4 players? My sci main will want to bring some healing then. Really looking forward to this, No Win Scenario was one of my favourite queues as it required tactic more than anything else. I’d really like to get to 100 with 44th, lets do some planning and strategy when this go live – which kit modules to bring, what gear to equip, timing of abilities, etc. I suspect waves will be tougher as we approach 100.

    #180040
    jtuyajr
    Fleet Member
    Team Player

    I am up to trying this as well, would probably bring my engineer with fabrications and support drones.

    aka Stompar

    #180047
    palcioz
    Chief Engineer

    Given the lastest patch notes on Tribble, I’m also excited to see how well a bunch of engineers can fortify a position in this queue:

    http://www.arcgames.com/en/forums/startrekonline#/discussion/1228593/tribble-maintenance-and-release-notes-february-21-2017

    #180069
    Marcase
    Admiral (Retired)
    Founder 44th Delta FleetFleet Shindig Risa 2019Team Player

    Yup, Kligat nerfed…

     http://www.arcgames.com/en/games/star-trek-online/news/detail/10408973-pc-patch-notes-for-2%2F23%2F17

    This is a serious Ground power reset, not sure yet if it’s an improvement. Also nice to see the Gravimetric Torp is fixed.


    "Boldly bashing Borg to bits since 2012..."

    #180073
    palcioz
    Chief Engineer

    Really, I think that it’s pretty smart of the developers to put an event like this right after a big rebalancing. If anything is going to get players to find an overpowered meta in the new rules, this is it.

    #180076
    Damix
    Vice-Admiral
    Team Player

    Ground powers needed balancing, to c/p current NTTE records:
    Tactical : 5,190.42 DPS
    Engineer: 2,024.41 DPS
    Science: 1,456.15 DPS

    I hope this is just a start, and other powers will be revised. My level of commitment to ground combat isn’t so dedicated to dps but I sure will consider what powers I use and how, for Arena of Stompek.

    #180097
    CodeWarrior316
    Fleet Member
    Team Player

    NWS was fun, looking forward to upping my ground game to try to compete here.

    #180101
    Marcase
    Admiral (Retired)
    Founder 44th Delta FleetFleet Shindig Risa 2019Team Player

    Well, done it a few times now. First impression is that, besides a few bugs (slow loading enemy mobs), it’s quite hectic. At level 10 things get ‘interesting’,  with many holds and heavy artillery making respawning nearly impossible.

    As long as 1 team member is alive, you can safely respawn if killed. You loose when the entire team is dead / incapacitated.

    Trick is to keep moving – a lot ! Not only do the mobs get stronger, some traps on the map will activate so Run Forrest, Run.

    Solar Gateway, the K13 Nomad / Methusaleh drones (for diversion in addition to the Shard of Possibilities) and Science Captain’ Cold Fusion Flash come in handy. Once again I found the Romulan Plasma Piercing rifles useful as they stun/distract targets for a very short period. The Herald AP Beam Projector (Lobi store) and Boolean cannon will probably do better. Also I noticed that spawning Borgs don’t adapt to your weapons, so you don’t have to remodulate which is convenient.

    These are just my initial impressions. A full mission/map overview will be up in the future.


    "Boldly bashing Borg to bits since 2012..."

    #180104
    palcioz
    Chief Engineer

    Well, I gave it a couple of PuG tries and made 32 rounds the first time and 11 the second. Seems like the event rewards are pretty good, and (unsurprisingly) one of the players was AFK for one of the matches. 🙁

    Generally, agro-breaking powers seemed to be pretty useful. Ambush, visual dampening field, and shard of possibilities were all nice to have. Motion accelerator was nice to have when hazards and control-based enemies ended up in the same round.

    It did seem that the borg adapted to my plasma rifle — nothing that can’t be solved by keeping a tr-116b or shotgun in your back pocket, though.

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