Season 10 – The Iconian War

Our Fleet Forums Public Lounge Main Deck Season 10 – The Iconian War

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  • #154814
    Damix
    Vice-Admiral
    Team Player
    #162393
    fatman592
    Fleet Member

    Great job compiling this info. This post is almost certainly more informative than any in-game “what’s new” text would be.

    "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe." - Marcus Cole, Babylon 5

    #162394
    Razarth
    Fleet Member

    Definitely makes everything easier.

    I’m excited for the new seasons. I have been impressed ever since the Delta expansion was released; big time player. The story so far(plus what was revamped) has been very enthralling and I can’t seem to stop to pull myself away until I have reached the end.

    I’m looking forward to the sector space revamp, though..

    #162395
    Damix
    Vice-Admiral
    Team Player

    I think that preview link I found will be in-game “what’s new”.

    Details on Iconian Reputation from STOwiki:
    Space set equipment
    Ground set equipment

    #162396
    Kylar
    Fleet Member

    Looks like some nice stuff I really want to check out the Universal sustained radiant field +10% all weapon damage sounds nice.

    aka @armageddon771

    #162397
    Marcase
    Admiral (Retired)
    Founder 44th Delta FleetFleet Shindig Risa 2019Team Player

    Really liking the sector space revamp, though I have to get used to having systems in the wrong place.

    Gateway to Grethor seems the simplest (which doesn’t mean easiest) space Iconian STF, which with a bit of time has the potential of becoming the Iconian Rep version of Infected Space – doable on Adv with a decent team with a good chance of getting all optionals.
    Did an Advanced with 2 fleeties and 2 pugs and we completed it without too much trouble.

    It’s basically a 2-1-2 map with all 5 players needing to know where to go and what to do. Once that is clear it’s a fairly straight-forward run – close transwarp rifts and FAW, FAW, FAW with 4 players each babysitting a spawn point killing spawning NPCs and the 5th closing the warp rifts. You need to avoid aggro when closing rifts so a cloaking fast escort might just be the ticket.

    The Herald Sphere is a bit more complicated because it’s also a distributed map but harder; at the start you need to protect 6 sci ships with 2 each parked at 3 gateways which spawn Iconian ships. This means the team will be split up degrading firepower, and fighting enemies *and* healing sci ships may be a bit much for some, especially escorts which lack enough healing Boff powers.
    It’s not a fail if the sci ships die though.

    Jumping through you end up in another Dyson Sphere with more transwarp gates which need to be covered/closed – here again it’s best to have 1 player dedicated to closing them. The Boss evil dreadnought can only be destroyed when all gates are down.

    Havent done the ground one yet, but the space ones are not too bad.


    "Boldly bashing Borg to bits since 2012..."

    #162398
    Kamxam
    Fleet Member

    For a moment there i thought it had said “The Ikea War” 🙂

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