Damix

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Viewing 15 posts - 1,156 through 1,170 (of 1,241 total)
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  • in reply to: 44th Website #160533
    Damix
    Vice-Admiral
    Team Player

    I have sent a forum PM to Intrepid so I hope he will join us in this discussion.

    Hope there will be incentive to do those changes as I think it is important that this site represent our fleet in best (up-to-date) way possible. If we combine our effort we could make this site even flashier! ( :

    I’d volunteer to update the site if we bring the news section. Probably could update members section too as we get new members.

    in reply to: = Promotions, September 2014 = #160581
    Damix
    Vice-Admiral
    Team Player

    Congrats for the promotions everyone! ( :

    in reply to: Permanently gone. #160557
    Damix
    Vice-Admiral
    Team Player

    Inferno,

    I look at it this way – my current ships have opportunity to become even better, they will gain one console, 4 passive powers and 10% higher stats when upgraded. We still don’t know much about that lvl.5 trait that is unlocked for T6 ships – but if I understood what Geko said, there will be other ways to get those ship traits. You won’t loose opportunity to have something called Ship Trait, you just won’t have it unlocked by leveling your ship as T6 ships will have. Can’t comment on that specialization boff seat (or what is it called) yet.

    I know that for now it will cost real money/Zen/dilithium to upgrade it but they gave us this information to get our feedback about it as they said in that blog. My idea is that they should make it possible to sell upgrade tokens on exchange so people would have option to use EC as way to upgrade their ships.

    Maybe they even consider giving few of those upgrade options to LTS for free.

    Hope everything will settle and you will decide to stay. Give those Delta Rising story missions a chance and use a T1 ship as a way to protest, just don’t let those Iconians get you off the service, those sneaky bastards, this is their doing! 🙂

    in reply to: = Free STO Stuff ! = #160520
    Damix
    Vice-Admiral
    Team Player

    Nice, they added it finally, I wonder if the console will be of good use for other ships because of the ambush bonus.

    Link to the dev blog.

    in reply to: DOFFing guide #158829
    Damix
    Vice-Admiral
    Team Player

    Usefull links:

    Blackout’s Advice
    ScottL’s Advice
    Doffjobs spreadsheet
    DOFF Recruitment Guide
    DOFF Active Duty Effects
    STO Wiki
    Officer Exchange Guide

    If anyone has anything to share about doffing, it can be done in this thread so write anything that you think can help to complete the guide that Lat started.

    Here is the picture of doff missions which awards free doffs at the Starfleet Academy.

    in reply to: Trait Powers List #160527
    Damix
    Vice-Admiral
    Team Player

    Oops, you are right. I was thinking you have to be registered there but now I checked and it looks like it is public:

    https://ufplanets.com/showthread.php?45515-Guide-Trait-Powers

    Edit: I tried deleting all those posts so I can just put the link but it is not possible for me to do it. : P

    in reply to: Application for Macc@Mac44 #160516
    Damix
    Vice-Admiral
    Team Player

    Ok, my mistake 🙂

    That topic is under “Secured area” so I was thinking he still don’t have access to that part of forum.

    in reply to: Application for Macc@Mac44 #160514
    Damix
    Vice-Admiral
    Team Player

    Hi, welcome to the fleet.

    Until you get full access to our forum, I c/p part of the link Marcase left in the post above:

    Channel name is “44th-diplo”. To add it, copy/paste or type the following into the chat window:
    /channel_join 44th-diplo

    OR alternatively,
    1) right click on your chat window to bring up the chat options window.
    2) Under the channels tab, enter “44th-diplo”. Click “join”.

    in reply to: Trait Powers List #160528
    Damix
    Vice-Admiral
    Team Player

    Reserved for later use.

    in reply to: Trait Powers List #160526
    Damix
    Vice-Admiral
    Team Player

    LOCK BOX TRAITS SPACE

    Helmsman (Tal Shiar Lock Box)

    You are a natural at the helm of a starship, allowing you to out-maneuver your opponents. This translates to an increase in the Turn Rate of your vessel, as well as allowing you to activate the Evasive Maneuvers ability more frequently.

    +10% Turn Rate
    Evasive Maneuverse[sic] cooldown reduces by 10 sec

    Precise (Tal Shiar Lock Box)

    You have an increased ability to precisely target fast-moving targets in space combat, giving you extra +Accuracy when firing upon such targets. This bonus is applied when firing on Torpedoes, Mines, Shuttles and Fighters.

    +25% Accuracy vs. Small Targets

    Inspirational Leader (Elachi Lock Box)

    In any command scenario, your natural charisma and unflinching command allows you to inspire your crew to new heights of performance.

    10% chance: Activating any Bridge Officer Ability grants +10 to all Starship Skills for 15 seconds (may stack up to 3 times).

    Wing Commander (Elachi Lock Box)

    An affinity for coordinating attack patterns among small craft allows you to deploy your Hangar Craft with increased effectiveness.

    +100% Rank Up XP for all Hangar Pets
    (This reduces the total time it takes to reach Rank 5 by half.)

    Fleet Tactician (Voth Lock Box)

    Your tactical expertise allows you to coordinate teamwide attack patterns, conveying additional maneuverability bonuses to teammates affected by your Tactical Fleet ability.

    Adds Flight Speed, Turn Rate and Immunity to Slow to teammates affected by your Tactical Fleet ability.

    Fleet Technician (Voth Lock Box)

    Your engineering expertise allows you to convey additional hull repairs for any teammates that are affected by your Engineering Fleet ability.

    Adds a Hull Heal-Over-Time effect to teammates affected by your Engineering Fleet ability.

    Fleet Physicist (Voth Lock Box)

    Your scientific experience allows you to convey a shield regeneration effect on teammates affected by your Science Fleet ability.

    Adds a Shield Heal-Over-Time effect to teammates affected by your Science Fleet ability.

    Intimidating Strikes (Hirogen Lock Box)

    Your knowledge of ship operations and crew psychological tendencies allows you to target your torpedoes at ship locations that are intended to strike fear into the target.

    10% chance: Confuse targets for 3 sec when hitting with Torpedo weapons

    Hot Pursuit (Hirogen Lock Box)

    Mines become even deadlier under your expert handling, as you are able to double their effective target-finding range. This makes them far more likely to seek out enemy targets and deliver their payload.

    All of your Mines have their pursuit distance doubled.

    Biotech Patch (Undine Lock Box)

    Improves the effectiveness of all your abilities which restore Hull.

    +20% Bonus Hull Healing Effectiveness

    Fluidic Cocoon (Undine Lock Box)

    When hit by Kinetic damage, you have a chance to increase your outgoing Energy Damage for several seconds. This effect can stack up to 3 times.

    When receiving Kinetic Damage, 5% chance to increase all outgoing Energy Damage by 5% (stacks 5 times)

    Psychological Warfare (Undine Lock Box)

    Improves the effectiveness of all your abilities which Control the enemy. This includes all of the following effects: Confuse, Disable, hold, Knock, Placate, Repel, Root, Slow.

    +20% Bonus Control Ability Effectiveness

    Intense Focus (Xindi Lock Box)

    While in combat, your ability to penetrate enemy defenses will gradually improve, represented by an increase in accuracy and shield penetration. This bonus will be lost when combat ends. Each stack of Intense Focus (up to 4 max)

    +1.5% Accuracy
    +1.5% Shield Penetration

    Pattern Recognition (Xindi Lock Box)

    While in combat, your ability to defend against enemy starships will gradually improve, represented by an increase in defense and shield hardness. This bonus will be lost when combat ends. Each stack of Intense Focus (up to 4 max)

    +1.5% Defense
    +1.5% Shield Hardened

    Momentum (Xindi Lock Box)

    While in combat, your ability to outmaneuver enemy vessels will gradually improve, represnted by an increase in flight speed and turn rate. This bonus will be lost when combat ends. Each stack of Intense Focus (up to 4 max)

    +3% Flight Speed
    +3% Turn Rate

    LOCK BOX TRAITS GROUND

    Conduit (Tal Shiar Lock Box)

    You gain extra benefit from using all forms of Shield Charges and Power Cells. When using a Shield Charge, you will trigger an extra amount of Shield Healing. When using a Power Cell, you will trigger an extra Damage Bonus to energy weapons.

    +10% All Energy Damage (*Power Cells Only)
    Additional Shield Heal (*Shield Charges only)

    Disassembler (Tal Shiar Lock Box)

    Your affinity with mechanical and electronic devices allows you to more precisely deal combat damage to enemy constructs. This damage bonus applies when fighting enemies that are Turrets, Drones, Androids or Holograms.

    +10% All Energy Damage vs. Non-Living Targets

    Firearms Specialist (Elachi Lock Box)

    Your mastery of personal firearms allows you to utilize special firing modes with more frequency than an average soldier.

    10% chance: Firing a secondary attack reduces the cooldown of your next secondary attack by 50% and restores 25% of all weapon fuels

    Regenerative Tissue (Elachi Lock Box)

    Your soft tissue heals at an extremely fast rate, allowing for superficial wounds to close quickly. This translates to increased natural regeneration, improved effectiveness of heals, and a resistance to damage-over-time effects.

    +25 All Damage Resistance Rating vs. DoTs
    +25% Healing Received
    +0.1 Health Regeneration

    Tactical Vigilance (Voth Lock Box)

    Your heightened sense of tactics allows you to convey additional positioning benefits upon yourself and your entire team.

    While under the effects of Tactical Initiative (Ground), you and all your teammates become immune to Flanking.

    Orbital Devastation (Voth Lock Box)

    You have mastered coordination between ground and space targeting parameters allows you to utilize adaptive targeting algorithms when striking from orbit.

    Your Orbital Strike is replaced with Orbital Chasing Beam. Orbital Chasing Beam will follow nearby enemies a few seconds after striking, and deal periodic continuous damage instead of being a single instant strike.

    Subspace Manipulator (Voth Lock Box)

    Your expert knowledge of localized subspace manipulation allows you to enhance your Dampening Field with additional debilitating effects.

    Your Dampening Field inflicts the following additional effects on enemies within its radius:
    Decreased Run Speed
    Decreased Perception

    Pack Leader (Hirogen Lock Box)

    Your hunting acumen allows you and your allied teammates to more regularly gain the advantage over foes. This translates to an increased likelihood of landing Expose effects, and the duration of those effects.

    +0.1 Chance to Expose
    +2 sec Expose Duration

    Hunter Instincts (Hirogen Lock Box)

    A keen survival instinct allows you to diminish the advantage that foes can get by outmaneuvering you, reducing the danger posed by being Flanked.

    Each time you are Flanked, you receive a short duration Dodge bonus.

    Adrenal Release (Undine Lock Box)

    You are able to enter a berserker rage at will, drastically increasing your ability to deal damage. However, you also take more damage from all sources while in this state.

    +50% All Outgoing Damage
    -100 All Damage Resistance Rating

    Sixth Sense (Undine Lock Box)

    You enter a psychic trance that extends your perception, rendering you immune to Expose and Flanking effects. However, you become more susceptible to Control effects while in this state.

    Cannot be Flanked
    Cannot be Exposed
    Reduced resistance to all Control Effects by 50%

    Immunity Response (Undine Lock Box)

    By overloading your immune system, you become extremely resistant to all sources of incoming damage and immune to all damage-over-time effects. However, while active, you are also unable to regenerate hitpoints and are immune to healing.

    +200 All Damage Resistance Rating
    Immune to all Damage-Over-Time effects
    Cannot be Healed
    Cannot Regenerate Hitpoints

    Vicious (Xindi Lock Box)

    While in combat, your ability to deal damage will gradually improve, represented by an increase in damage and critical severity. This bonus will be lost when combat ends. Each stack of Intense Focus (up to 5 max)

    +1.5% All Outgoing Damage
    +6% Critical Severity

    Ironsides (Xindi Lock Box)

    While in combat, your ability to withstand damage from enemies will gradually improve, represented by an increase in damage resistance and hitpoints regeneration. This bonus will be lost when combat ends. Each stack of Ironsides (up to 5max)

    +2.5 All Damage Resistance Rating
    +.03 Hitpoint Regeneration

    Savior (Xindi Lock Box)

    While in combat, your ability to heal yourself and allies will gradually improve, represented by an increase in healing effectiveness. You will also gain an increasing amount of return healing for each outgoing heal ability to use. This bonus will be lost when combat ends. Each stack of Savior (up to 5max)

    +5% Outgoing Healing Bonus
    5% of all Outgoing Heals also applied to Self

    TRAITS REWARDED BY SPACE MISSIONS

    Living Hull (Surface Tension)

    A Working knowledge of Undine biotechnology has allowed you to line crucial portions of your ship’s hull with bioengineered bacteria that can actively rebuild damaged portions of the ship. This regeneration remains active while in combat, but is far more effective outside of combat.

    +0.05 Hull Regeneration in Combat
    +0.1 Hull Regeneration out of Combat

    Well Travelled (Tour The Galaxy)

    Your familiarity with all reaches of the known galaxy means you’re always first on the scene when requested by your fleet or your homeworld. Your pursuit of speed in touring the galaxy has familiarized you with exactly how far you can push your ship, allowing you to use Transwarp more often than most.

    20% Reduced Cooldown on Transwarp

    TRAITS REWARDED BY GROUND MISSIONS

    Fluidic Antigens (Surface Tension)

    +20 Toxic Damage Resistance Rating
    When damaged by Toxic, 10% chance to remove one Toxic effect

    Deprogrammed (Mind Game) Romulan Republic Only

    First-hand experience with the Elachi-augmented indoctrination process used by the Tal Shiar provides you with minor innoculation to Elachi gas, and a slight insight into Elachi thought processes. You ignore the damage debuffing effects of Elachi gas cloudes, and gain a 3% damage bonus against Elachi targets on the ground.

    100% chance to self: +3% All Damage

    CRAFTING TRAITS

    Beam Barrage (Beams)

    On activating a Beam-enhancing Bridge Officer Ability, gain 2% Beam damage for 20 seconds.

    Stacks up to 3 times
    Unlocks at School Level 15

    Deft Cannoneer (Cannons)

    On activating a Cannon-enhancing Bridge Officer Ability, gain +1 Turn Rate, +1 Inertia for 20 seconds.

    Stacks up to 3 times
    Unlocks at School Level 15

    Kinetic Precision (Projectiles)

    Your Torpedoes and Mines penetrate an extra 10% of your target’s shields.

    Unlocks at School Level 15

    Particle Manipulator (Science)

    Your Exotic Damage abilities gain up to a 25% critical chance, based on your skill in Particle Generators.

    Unlocks at School Level 15

    Give Your All (Engineering)

    Activating any Engineering Bridge Officer ability gives 20% damage reduction to incoming damage for 3 seconds.

    Unlocks at School Level 15

    Penetrating Rounds (Ground Weapons)

    All of your ground weapon attacks ignore 10 armor rating.

    Unlocks at School Level 15

    in reply to: = 2014 Fleet Olympics, Round One = #160509
    Damix
    Vice-Admiral
    Team Player

    Smart play from Fatman, congrats! His “Pancake” is a mighty ship. This match showed me I have a lot to learn so thanks for the advices and experience I gained.

    We should definitely have more events like this ( :

    in reply to: = 2014 Fleet Olympics = #160432
    Damix
    Vice-Admiral
    Team Player

    Jerin@damix4 (FED)

    I will be using Xindi Aquatic ship that I bought recently. I’m going to consult with a spirit of an ancient Noob so he can guide me through this Olympics : )

    in reply to: Romulans; 2x Requisition R&D Assistance. #160512
    Damix
    Vice-Admiral
    Team Player

    Nice, thanks for the info. I won a white doff one time and sold it for 700k (wasn’t sure what price to put him on).

    in reply to: Special Promotions #160439
    Damix
    Vice-Admiral
    Team Player

    Congrats both of you! 🙂

    Edit: Presence of green color is nice,hehe
    Edit2: Fatman, I agree!

    in reply to: = 2014 Fleet Olympics = #160420
    Damix
    Vice-Admiral
    Team Player

    Great to see Olympics have returned. I’m still thinking which captain and ship to submit. I will probably be offline next week so I’m not sure when or how will I be able to participate. In next few days I’ll have more info.

    EDIT: Yes, I’ll be offline next week, managed to pull some additional vacation time.

Viewing 15 posts - 1,156 through 1,170 (of 1,241 total)