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Timeline Stabilizer, console that comes with Krenim Science Vessel
Sticky Web that drops from Mirror Incursion Lockbox and
Plasmonic Leech
Exotic Particle Field Exciter
+PrtG Embassy consolesVote results:
Jim44281 (Sp) = 3
Huckabee (Sp) = 3
Sovereign001 (Sp) = 3
Loce (Gr) = 3
Huckabee (Gr) = 2
Sovereign001 (Gr) = 2
Fatman (Sp) = 1
idontknow127 (Sp) = 1
Jim44281 (Gr) = 1
Marcase (Sp) = 1
Marcase (Gr) = 1Votes from: Marcase, Damix, Fatman, Sargon, Blackout
Loce (Gr) takes one ground spot with 3 votes.
Thanks for voting..what now? ^^
Defcon, Sensei?Whe can replace second set of 4 images (seen below) with those that don’t win the contest. Like that Dino image if it doesn’t get into first 4.
Anyone else wants to vote? It would be cool if at least one more officer jumps in.
I decided to wait for 20% ship sale discount to buy a mega bundle. That will save me 400 zen over current price as I’m buying it with dilithium. And I’m not in a hurry as I’m playing with Paradox/Krenim Sci Vessel at the moment.
I think it was a good opportunity to add some kind of new mechanic, similar to Intel/Command/Pilot or reintroduce those built in powers here. I secretly hoped that Sci would have Intel built in power, Eng=Com, Tac=Pil. Not sure if that would put them out of balance, giving them advantage over other ships – probably.
Visually, they look great. I like how they made 3 types of Fed saucers available so everyone can be satisfied.
https://indd.adobe.com/view/5d7ffcd8-7cf8-4561-a13a-5df451ef0511
My vote goes to
1. Sovereign001 (Space) – beautiful
2. Fatman (Space) – interesting scenery (similar to huckabee’s space but that one has too much orange)
3. Loce (Ground) – exploration, interesting landscape
4. Huckabee (Ground)Jim’s ground has too much orange in it so it isn’t following the color scheme of the website so I’m leaning toward Huckabee as 4th winner witch shows a team. Although if we would have 3 space and 1 ground, I’d probably squeeze in Jim’s space variant (dyson/jupiter)
I’d like to have other Commodores and Vice Admirals give their vote.
http://www.videocardbenchmark.net/compare.php?cmp%5B%5D=2883&cmp%5B%5D=2815
Here is comparison of ZOTAC GT 740 and GTX 750 Ti. (750 Ti offers better performance, both GPUs have low power consumption, not a big difference in price.)http://www.videocardbenchmark.net/compare.php?cmp%5B%5D=2815&cmp%5B%5D=3295
Here is comparison of GTX 750 Ti and GTX 950 (that Blackout mentioned).I’m currently using GTX 950 + AMD 6300 combo, playing on max settings @ 1280×1024.
There are also Advanced Thoron Infused Polaron Dual Heavy Cannons and regular Thoron Infused Polarons from the Delta Alliance Rep Store. All of those can be boosted with +Polaron Damage consoles.
I’m also considering Polarons now that we have new set available and tactical console with bonus to Particle Generators in addition to +Polaron and +Torpedo damage.
Here are two I could think of: D’Kora vs Galaxy in “The Last Outpost” and NX-Enterprise vs Suliban Cell ship(s). There is also NX-Enterprise vs Xindi Contortrix and/or Xindi Olaen but there would be a ship tier problem.
I can join you with the Sao Paolo, Galor or Breen if we’ll be having Ds9 wars. Probably with more Fed ships, but I’m not sure which ones made appearance there.
I’m fine with limiting ship weapons to Mk 1/2/3.
Also, it would be canon to have Tractor Beam ability. But is this too much as we have limited number of sci slots on board?
Any ship can go for dps. Battle cruisers have +15% Critical Severity bonus at ship mastery level 2 so it gives it some advantage over regular cruisers.
I would buy the Polymorphic Probe Array and place it into Engineering console slot. It gives bonus to AP damage, and will give better dps than lobi consoles. Currently 4 – 6mil EC on the exchange. It was 3mil EC few days ago and they could continue going up in price since it was a drop from last lockbox (or someone is manipulating the market prices//probably both).
Vulnerability Locators for your 3 Tactical console slots will cost 50k Fleet Credits and 10k dil each. It boosts AP damage and increases your Critical Chance. This goes well with weapons that have [CrtD] modifier. So [CrtD]x3 [Pen] or [CrtD]x2 [Dmg] [Pen] is a good choice.
Do you have Plasmonic Leech? It is very expensive now, but very useful as it helps with keeping your power levels at the maximum (more dps).
Iconian Space Set seems to be one of the best at the moment.
Edit: You can update your ship to T5-U for free, it will add 4th Sci console slot.
Thanks everyone for participating, winners will be announced soon. Great images were submitted so it won’t be easy. 🙂
Big fail from their side. Why did they started it if they aren’t capable of supporting it.
Are there any other emulators so you can launch it from Mac?
Welcome back : )
Force verify your game files through game launcher, Update your graphics drivers, check for viruses or try reinstalling as a last resort. Hope you manage to fix it.
Hey, thanks for posting it. I still don’t have my Paradox so I’m making the builds in my head and could use some ideas.
I will probably use the universal station for tactical officer so I can have TT1, Kemocite 1 and APB in addition to powers you have (maybe TS2 on my build). This goes well with AHOD, as Tac powers will reduce recharge for Sci powers. With 5 tac powers and reciprocity, I hope works well.
My plan is to use all 3 Temporal consoles, giving me nice healing with Tipler and offensive with Manheim power.
I would need to test how much boff healing powers I would need with Tipler, so I could squeeze in EPW2/3 and maybe even FBP complemented with new ship trait since I’ll have a lot of PrtG.
I’ll probably equip AP torpedo when I get AP fleet consoles for my build. This is the first time he will have AP weaponry.
That is a nice amount of dps. 🙂
Antiprotons are also the cheapest on the exchange as they are the most crafted. Torpedoes are used to hit the hull of the ship so if enemy has shield up, they won’t do any real damage. So I would rather have 6-7 Beam Arrays if you want to do some real damage. Leave only 1 or 2 torpedoes, depending on your playstyle.
I would search the exchange for Mk VII Ultra Rare weapons and consider the following mods. Make your purchase based on how much Energy Credits you have. Note that you would need to upgrade them with Superior Beams Tech Upgrades.
1. [CrtD]x2 [Dmg] [Pen] -> 1.99mil – 2.6mil EC (highly recommended as better mods are overpriced)
2. [CrtD] [Dmg]x2 [Pen] is 2.5mil – 3.9mil EC at the moment, so don’t consider it unless price goes down or other weapon mods get more expensive.
3. [Acc] [Crtd]x2 [Pen] -> 400k – 500k EC
4. [Acc] [Dmg]x2 [Pen] -> 150k – 250k EC (super cheap and a good option to start with something if you can’t afford better)
5. [CrtD]x2 [Dmg]x2 -> 800k – 1.5mil EC (other combination of CrtD and Dmg are 2mil+ EC)If you have a lot of EC:
[CrtD]x3 [Pen] -> 30mil+ EC
[CrtD]x4 -> 14mil-25mil EC
[Dmg]x3 [Pen] -> 14mil-30mil EC
Those are super expensive and I would buy them only if you have good way of getting and regenerating EC supply after making a purchase.(Prices on the exchange found at the time I wrote this)
CrtD=Critical Severity (Damage)
Acc=Accuracy
Dmg=Damage
Pen=PenetrationIf you decide to have 6-7 Beam Arrays on your build, use tactical slots for Antiproton Tac consoles.
Do you have any questions about your build?
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