Some recent bug fixes

Our Fleet Forums Public Lounge Main Deck Some recent bug fixes

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #155159
    Lhivera
    Fleet Member

    I know I’ve talked to a couple of you in-game about at least a couple of these bugs. They are, at least supposedly, fixed.

    Polaric Modulator: fun console for fast-moving escorts. Engine power, turn rate, and speed bonuses were lost upon changing maps. I know at least one fleet member was using this on several builds (I use it in my Aquarius). The engine power was listed as fixed in a recent patch; in testing. It appears that the turn and speed bonuses have also been fixed.

    Temporal Rift Stabilzer: the turn rate bonus never applied previously; should be fixed as of today. Hurray! Of course this means I need to revisit my Annorax build and see if I want to use some or all of the set…

    Unstable Anomalies trait: this was very broken indeed, with the damage not ignoring shields as intended, and the AOE being centered on the player rather than the anomaly. Also should now be fixed.

    #164316
    fatman592
    Fleet Member

    @Lhivera wrote:

    Unstable Anomalies trait: this was very broken indeed, with the damage not ignoring shields as intended, and the AOE being centered on the player rather than the anomaly. Also should now be fixed.

    While I will test this thoroughly, I found the tooltips in system space to be… lackluster. At first glance, I think it would need to be buffed, or apply to all targets. But if that AoE damage crits based on Particle Manipulator + innate crit rates, then there could be some huge numbers. I’ll slot it and see.

    "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe." - Marcus Cole, Babylon 5

    #164317
    fatman592
    Fleet Member

    While I know that a couple runs does not equal actual data, here is a quick test of my Paradox in CCA PUGs:

    Run 1: Unstble Anamolies slotted instead of Emergency Weapons Cycle, Tractor Beam Repulsor 1 replaced with Tyken’s Rift 1, TBR pull doff switched for a Warp Core Engineer (cleanse variant selected for minimal impact on results).

    Run 2: Current build, EWC and TBR with appropriate doff normally slotted and used.

    Damage curves among the participants look about the same in both instances, so I don’t think I had an abnormal run between the two (but wow, 20k difference with just a couple changes). I did have considerably less “damage in” on the first run, so that’s a possible difference. As I stated before, the tooltips were unimpressive for Unstable Anomalies. A dismal 1k generated with constant popping of decently buffed GW3s and TR1s.

    Crit rates are generally in line with my other exotic damage sources, so that doesn’t seem to be broken. Max crit was 33k from the ability, which is okay, but I have a fairly high-end build, so results would be much lower for the average player. I was hoping for something at least satisfying, like the effect a Neutronic crit has, love that splash damage. My tentative verdict is that the trait is worthless, both in terms of power and fun. Luckily, the Paradox is a fantastic ship, I can’t recommend it enough.

    Edit: Subspace Vortex is clearly not benefiting from Particle Manipulator’s critical buffs. Not sure if that’s WAI, but if partgens buffs the power, I’m thinking it’s bugged.

    "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe." - Marcus Cole, Babylon 5

    #164318
    TBjarnason
    Fleet Member
    Fleet Shindig Risa 2019


    Fatman, just wondering what application you are using for your parsing. Don’t think I’ve seen this one before and it looks pretty good.

    #164319
    Lhivera
    Fleet Member

    Thanks – back to supercharged weapons for me!

    #164320
    fatman592
    Fleet Member

    @@tbjarnason wrote:


    Fatman, just wondering what application you are using for your parsing. Don’t think I’ve seen this one before and it looks pretty good.

    It’s STO Combat Meter (SCM). You can get it here: http://stodps.com/sto-combat-meter/.

    "You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe." - Marcus Cole, Babylon 5

    #164321
    TBjarnason
    Fleet Member
    Fleet Shindig Risa 2019

    @fatman592 wrote:

    @@tbjarnason wrote:


    Fatman, just wondering what application you are using for your parsing. Don’t think I’ve seen this one before and it looks pretty good.

    It’s STO Combat Meter (SCM). You can get it here: http://stodps.com/sto-combat-meter/.

    Awesome, thanks.

Viewing 7 posts - 1 through 7 (of 7 total)

You must be logged in to reply to this topic.